Pop Culture and a Defense of Violent Video Games

In the last lecture of the Commerce and Culture podcast, Paul Cantor defends each new media of art as the next form of high culture.

Culture as Pop Culture

  • New media started out as gimmicks like the motion picture
  • People got excited and paid a nickel just to see something simple like a train moving or a person waving
  • Video games are no exception
  • Cantor cites past historical gimmicks that later became high culture like Shakespeare and Victorian novels
  • Critics during those times looked down on commercialism because it all appeared the same to them
  • A lesson to learn from cultural critics: Don’t write it off until you’ve tried it
  • Critics can’t see life beyond a generation
  • Reaction to new media forms is “uncannily uniform throughout history” according to Cantor
  • Every time new media is on the market it’s the same negative reaction
  • Critics react with, “Contains too much sex and violence, we must ban it” or “Our youth are addicted to it and it’s destroying their lives”
  • People confuse illusion with reality
  • Addiction
  • E.g. Homer’s tragedies
  • Plato complains about too much sex and violence and how people confuse it with reality
  • Tragedies were a new medium
  • Aristotle comes up with the catharsis theory in response to Plato
  • Plato complains that tragedies makes people lustful and angry
  • Aristotle said tragedies arouses passions for the purpose of purging them in a safe manner
  • It was a safe outlet for people to experience these emotions
  • Shakspeare plays, Victorian novels, comic books, TV, video games all were criticized for the same reasons

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